Freebooter
A downloadable game for Windows
Freebooter is an arena FPS currently being developed by students at Columbia College Chicago.
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Concept:
Freebooter is an arena FPS inspired by titles like Quake and Ultrakill. While still an early work in progress you can enjoy shooting through a couple diverse and engaging levels with more on the way! Load up your steampunk arsenal and get after those bounties!
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Controls:
- WASD to move
- Spacebar to jump
- Shift to dash
- Esc to pause
- Left Click to shoot
- Right Click to detonate launched grenades
- Scroll wheel to switch weapons
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Credits:
Designers:
Artists:
- Kiyan Carre
- Harmoni Hawthorne
- Casey Huffer
- Nick Janopoulos
- Gursimar Virdi
Programmers:
Sound Designer:
Music:
- Sebastian Splinter
- Aniruddh Immaneni
Voice Actor:
- Moira Swinford
Trailer Editor:
- Ryo Karr
Third-Part Assets:
- Lean Tween
- Sci-Fi Arsenal by Archanor VFX
- Ammo by Arcsine Technologies
- Blood Splatter/Hit Effects by Undead Game Studio
- Flat Kit: Toon Shading and Water by Dustyroom
- Low Poly Combat Drone by VoodooPlay
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This game is in its very early stages of development, so please let us know of any feedback you might have!
Status | In development |
Platforms | Windows |
Rating | Rated 4.3 out of 5 stars (3 total ratings) |
Author | SebP |
Genre | Action, Shooter |
Tags | arena-shooter, Fast-Paced, FPS, Sci-fi, Space, Steampunk |
Download
Install instructions
Simply download the .zip file, extract all to a location of your choosing, and double click on "Freebooter.exe"!
Development log
- Freebooter v0.5May 15, 2023
- Freebooter v0.4Apr 22, 2023
- Freebooter v0.3Mar 24, 2023
- Freebooter v0.2Mar 03, 2023
- Freebooter v0.1Dec 16, 2022
- Freebooter v0.0.01Dec 16, 2022
Comments
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I really enjoyed my time with Freebooter! I loved the atmosphere, the variety of enemies and locals, the guns, the UI, and I cannot wait to see what you come up with next! I had some issues in terms of getting lost, audio getting too loud and not being able to see my controls was something that I hope can be improved upon in the future! Perhaps these can be solved within the pause menu if you choose to include options for volume and viewable controls. I also ended up dying within the second level early on, and was softlocked, unable to respawn. Aside from those issues my experience was very fun and I'm glad to have experienced it!
Really enjoyed playing this!
I love the idea of a game with movement like Ultrakill but level design like quake! Lots of improvement in such a short time! Check out 40:00-57:00 for my thoughts!
https://www.twitch.tv/videos/1786954719
Here is a video detailing my comments. Sorry if the quality is bad, still working out how to use logitech capture. Overall, I think it is very good and definitely enjoyable
A ton of improvement in such a short time. Nice going guys. You should enlist in the competition (if there is any) Hands down it'll win.
Do you need a voice actor and/or sound designer for this game? I'm looking to build my video game portfolio and would love to help you!
I can voice-act anything from narration to in-game grunts! I've attached my portfolio below:
Langi Tuifua
Nice blood effect, also the gun guy enemies don't shoot at you if you stand still
Yeah, we're aware of the bug. We are working on a fix for the next release which will be December 16th.
Thank you for the feedback!